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Pull requests: bevyengine/bevy

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Pull requests list

BSN: scene.spawn() system ergonomics A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23868 opened Apr 18, 2026 by cart Member Loading… 0.19
Optimize and fix sphere-OBB intersection logic A-Camera User-facing camera APIs and controllers. A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23865 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
make TypeIdMap iteration order respect its comment A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23864 opened Apr 17, 2026 by mockersf Member Loading…
Add camera primitives benchmark A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23863 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
Fix UI accessibility transforms and update ordering A-Accessibility A problem that prevents users with disabilities from using Bevy A-App Bevy apps and plugins A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23859 opened Apr 17, 2026 by ickshonpe Contributor Loading…
Resolve "strict ambiguities" between font systems. A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23856 opened Apr 17, 2026 by andriyDev Contributor Loading…
Bump actions/upload-artifact from 7.0.0 to 7.0.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23851 opened Apr 17, 2026 by dependabot bot Loading…
Bump peter-evans/create-pull-request from 8.1.0 to 8.1.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23850 opened Apr 17, 2026 by dependabot bot Loading…
Bump actions/upload-pages-artifact from 4.0.0 to 5.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23849 opened Apr 17, 2026 by dependabot bot Loading…
Bump actions/github-script from 8.0.0 to 9.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23848 opened Apr 17, 2026 by dependabot bot Loading…
Change the ambiguity_detection test to be more strict. A-Cross-Cutting Impacts the entire engine A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23846 opened Apr 17, 2026 by andriyDev Contributor Draft
Add ReadbackOnce component to help one-shot readbacks. A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23845 opened Apr 17, 2026 by tychedelia Member Loading…
Number input A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23842 opened Apr 17, 2026 by viridia Contributor Loading…
IME support for text input A-Input Player input via keyboard, mouse, gamepad, and more A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23841 opened Apr 17, 2026 by alice-i-cecile Member Loading…
Asset Value Templates via asset_value() and HandleTemplate::Value A-Assets Load files from disk to use for things like images, models, and sounds A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use
#23839 opened Apr 17, 2026 by cart Member Loading… 0.19
Input Focus extraction system A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#23837 opened Apr 16, 2026 by ickshonpe Contributor Draft
Optimize shadow material queuing by caching is_depth_only_opaque A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23834 opened Apr 16, 2026 by CrazyRoka Contributor Loading…
fix assign_to double drop when drop panics A-Pointers Relating to Bevy pointer abstractions D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23833 opened Apr 16, 2026 by nitzan-treg Loading…
Wrap tracing spans in #[cfg(feature = "trace")] A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23831 opened Apr 16, 2026 by CrazyRoka Contributor Loading…
Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23824 opened Apr 16, 2026 by beicause Member Loading…
Rename MeshPipelineSet to MeshPipelineSystems D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23823 opened Apr 16, 2026 by shunkie Contributor Loading… 0.19
Solari brdf fixes A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Domain-Expert Requires deep knowledge in a given domain D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23818 opened Apr 15, 2026 by dylansechet Contributor Loading…
Optimize shadow material specialization A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23807 opened Apr 14, 2026 by CrazyRoka Contributor Loading…
Add simple Solari example: 3d_scene but with raytracing A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23805 opened Apr 14, 2026 by qthree Loading…
Use non-srgb main texture to support storage. Fix ClearColor in srgb compositing A-Color Color spaces and color math A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered O-WebGPU Specific to the WebGPU render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23803 opened Apr 14, 2026 by beicause Member Loading…
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